little workshops

This is a little AddOn to my previous template talk video. I received a lot of messages from people asking me how I was able to load that many samples and Kontakt instances to my Cubase 5 template without making use of any external routing software etc. and actually I totally forgot to mention this [...]

Okay, due to many requests on generally how I use which trumpets, I decided to set up this little tutorial video.
Hope you enjoy!

Check out my new little video of my actual orchestral template in Cubase 5. Hope you enjoy!
As always, feel free to leave a comment!

Hey all, I spent some time on a little tutorial about how to create, arrange and process a little four bar percussion loop using the Dhol by “Tonehammer“. Since the video is too long to host it as one file on YouTube, I split it up in two parts with each around 7-8 mins. I [...]

Just a little video about my actual orchestral template I currently work with in Logic and Bidule connected via ReWire.
Hope you can find anything useful or inspiring on it. You decide!
Just in case you encounter some weird red stripes on the video, make sure to visit my vimeo site and watch it in high resolution [...]

There might be times you simply want to convert a certain MIDI command coming from your MIDI controller (keyboard, breath controller etc.) into another one.
Huh? … uhm … and why would I need that?
Well, here is an example:
With some knobs, faders or wheels we can work better than with others and everybody has it’s own [...]

I tried a lot of solutions to sneak past the 2GB limit per application, but no matter what I used and tried I encountered problems, crashes and other chaotic situations.
Finally I gave a shot at Plogue’s Bidule and it turned out to be really really helpful. If you are a working composer and reading this, [...]

I received quite some requests about making the MIDI files of the percussion programming on “Herophobia” available.
This would be okay for the guys who already own SD2, … but on the other side it would also be little disadvantage for the “non-SD2-owners” since they would have the MIDI files but no sound source :)
So I [...]

I thought it might be interesting to talk a little bit about mood development and what’s happening audiowise in a computer game when a situation changes but in the same location. In this example I am using two tracks I composed and arranged for game “HCA – The Ugly Prince Duckling”.
While the first setting is [...]